--Part of the Specialization Program in Game Design and Development by the MSU--

In this project I could explore the various basic elements that make a game in Unity, understanding concepts like parent-child object relationships, using 3D sound, understanding camera properties and control, and the rol of lightning configuration in a scene.

In this Solar System simulation the speed at what the planets are moving respect to the sun and itselves is proportional to their real speed, the size is totally arbitrary and also the camera is moving around the scene as a prespective from pluto in the Solar System, if you click on one planet the camera will look at it to whichever direction is going to, also there are asteroids to make the game view more dynamic.

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Solar System Windows.zip 21 MB
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Solar System Mac.zip 34 MB

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